2011年1月26日星期三

a legitimate game-friction once the player experiences

The impact sound effects are so pristinely designed that they turned many young children (like myself) into the zygotes of fully-grown noise-rock connoisseurs.The enemy flashes as the impact sound effect crunches head-first into your eardrums. The replica Baume & Mercier 8728 Men's watch text-window ticker at the bottom of the screen outputs the damage total.Before the attack, the text window at the bottom of the screen tells us, in plain words: “Billy attacks the Slime”. We hear a little happy bleep sound effect signalling that a player action is about to happen.

It's telling us who's attacking, because, in Dragon Quest, you put in your battle commands before the “action phase” of the battle plays out. If we have a full party of four members, it's been maybe thirty seconds since we tasked Billy with attacking the Slime.”Billy replica Baume & Mercier MOA08593 Men's watches attacks the Slime”, it says, and then this is most crucial a brief silence transpires. This lasts just a fraction of a second. Then, bam, there's the impact sound effect, then the damage total.

This is a “swishy” friction like in Space Invaders, where you send your bullet into the air with your mind's hands clasped in prayer, hoping for a hit, anticipating the enemy's movement pattern. In Dragon Quest, you might be hoping that the player character replica Baume & Mercier MOA08625 Men's watches whose HP are low isn't dead by the time his attack turn comes up, because his hit or presence could make, break, win, or lose the battle.

The hit itself becomes a legitimate game-friction once the player experiences a missed attack. A missed attack progresses much like a successful hit. That is to say, the text window at the bottom tells us who is attacking whom. Then, the micro-silence transpires. Then, we hear the dreaded “missed” sound effect. Experiencing just one missed attack

I told you I would have you this column today

I used to be like, “If they'd hire me, I could tell them about all this dumb stuff you can make the guy do in the game, and they could fix it all”. I never really believed that anyone would hire me: I'm sure that if they didn't already know how dumb that replica Baume & Mercier 8669 Men's watch was, they'd see that and be like, “well, none of this will show up in screenshots”, or “well, duh we're not going to play like this when we make a trailer”. You've got to really wonder, though. I mean, I wonder, myself, all the time.

Hi, Stephen Totilo! I told you I would have you this column today, though at the time of this writing I have about six billion questions that's one from every person on earth! and I am pondering replies that would allow me to write something more replica Baume & Mercier 8708 Men's watch interesting than the column I was going to give you. So I'm going to turn this in to you tomorrow, instead. Is that okay? [Note from Tim's editor: What Tim wanted, Tim got.]

Games like Dragon Quest and Mother don't use any particularly revolutionary type of friction. It's the same sticky, crunchy variety found in the majority of popular and successful action games, only it's presented in a more cool and calculating replica Baume & Mercier 8727 Men's watch manner. Usually, this is in the battle systems.When you attack an enemy in one of the first-person, pre-”VIII” Dragon Quest games, you don't see the weapon you only see the swish of it moving through the air in front of the enemy. Then comes a beautiful little ear-popcorn of an impact sound effect.

These demands demand that the character rotate

These demands demand that the character rotate instantly on a pin, snapping to face his next target.The fact of the matter is that, for the purpose of something like Devil May Cry or Dynasty Warriors, “naturally” just isn't “stylish” enough. That's more or less how it is in real life, as well. This is the kind of world we live in “natural” isn't “cool”. The replica Baume & Mercier 8594 Men's watch difficulty settings for Rainbow Six: Vegas were “Normal” and “Realistic”, for example. “Reality” is not “Normal”.The solution would be to make turning around stylish. Wait, isn't turning around already stylish? Isn't “how to turn around while walking very quickly” one of the items on the final exam when graduating from runway model academy?

Maybe they'd just have to design a game from the ground up to have turning around being this amazing, gorgeous thing that is addictive to behold in itself.Actually, they already did that. And by “they”, I mean Hideki Kamiya, the creator of Devil May Cry. The game is Bayonetta. Try twirling the left analog stick around in Bayonetta. Your player character just swirls around on one heel, like she's ice-skating. It looks fantastic, and it's functional.I like to replica Baume & Mercier 8724 Men's watch say that many games will never be art because any jerk can just pick up the controller and swirl and analog stick around while NASCAR-fan noises, the main character look like a complete jerk-off. You only need to let someone play John Woo's Stranglehold for two seconds before they discover how hilarious it looks to make the guy slide violently back and forth across a counter top.

Then there are those games where you can just jag the analog stick quickly upward, then release, letting it pop back to center, to generate the effect of the player character moving forward without his feet having actually moved. The way that works is, you trigger the part of the “player movement” animation that includes the actual movement, replica Baume & Mercier MOA8669 Men's watch and cut it off before the part that plays the more complex part of the animation. You can do that in Final Fantasy XII. It really makes that game look retarded. I used to be great at finding the dumbest things you could do in any given game. Trust me on this. I'm a regular expert. I used to complain about these things, and how the games should know better than to let me do them so easily.

In a third-person shooter like Gears or War

In a third-person shooter like Gears or War, or a survival horror game like the original Resident Evil, we have to maybe-painfully rotate our dude around like he was a tank. That doesn't look natural at all.In real life, it's possible to turn around replica Baume & Mercier Capeland 8220 Men's watch while walking by doing no more than digging in one heel (the rear foot), turning your head over the shoulder corresponding to your rear foot, and then swinging the heal of your front foot pendulum-like in the direction of the point on the ground just beyond the tip of your other foot's toes.

I'm sure I missed a few details of the action. It's as easy to write about that , everyday action as it is to tell an authority figure maybe a police officer precisely what you have to do with the brakes, clutch, shifter, gas pedal, and steering wheel to save your car from skidding out of control off an icy road.Humans are remarkable machines replica Baume & Mercier MOA08586 WoMen's watch for being able to process complicated actions like this without ever putting them into words. It really says something about us, that many of the things we're able to do second-nature-style, instinct-like, require much floundering and flubbering and stuttering to properly elucidate in language.Few people have the attention to detail required to put into words the exact process of turning in place while walking, or of oversteering a car.

Maybe only three or four of these people, in history, have ever been game designers. Maybe Shigeru Miyamoto was one of them, and maybe he wasn't. The fact would seem that the nature of the complexity of while-walking body-rotation eludes most people, to a point where it literally becomes a thing they don't know they're doing.In a game like Devil May Cry, where placing the character at strategic points on the screen is necessary replica Baume & Mercier Vice Versa WoMen's watch at every waking moment of the game, the player doesn't want to have to endure any extra frames of animation. It's clear that the designers of such games as Devil May Cry are approaching the game as a work of technology less than as a work of art. The game wants you to play it technically “stylishly” taking a backseat to “technically” most of the time and surgically.

2011年1月18日星期二

lense on Squidoo Submit this story to Propeller Submit

fm Submit this to NUjij Submit this to eKudos Submit this to Netvouz Submit this to Netvibes Share this on Fleck Share this on Blogosphere NewsBlend this! Add this to Wykop!Engage with this article! Share this on HyvesPush this on Pusha Bookmarks this on Hatena Bookmarks Store this link on My Link Vault Submit this to Slash Dot Add to a lense on Squidoo Submit this story to Propeller Submit this to FAQ pal Clip this to Evernote Rado Florence watch Submit this to Meneame Submit this to Bitacoras Submit this link to JumpTags Share this on Bebo Submit tip to N4G Submit this to Strands Promote this on Orkut Add this to Stumpedia Post this to Current Share this on PlurkRead the full original article…

Linebacker Nick Roach has been pretty quiet this season.Roach didn't beat out veteran Pisa Tinoisamoa for the starting linebacker job next to Brian Urlacher and Lance Briggs this off season.Roach has been playing on special teams all season, Rado Florence but it feels like he never makes a play.Roach has three solo tackles this season in five games.I would have played Nick Roach over Brian Iwuh last week when Lance Briggs went down, but Iwuh was handed the start.Roach might be in the future plans at linebacker for the Bears, but for now he seems invisible.

Maybe a couple more tackles on special teams will make Bears fans and coaches notice him.I'm a big fan of Roach's and I wouldn't mind seeing him step in for one of the current linebackers, hopefully he doesn't have to, but Roach is ready to play off the bench.Another player who will most likely see time on special teams is rookie cornerback Josh Moore.Moore will likely see his first action as a Bear this Sunday when he takes the replica Rado Florence watch roster spot of the injured Zackary Bowman.Bowman's injury is minor, so Moore will have to impress coaches if he wants a shot at playing again this season.Moore had this say about getting playing time:“I figure I am ready to play, definitely on special teams.I feel I was ready to play on special teams when the season started.